Monday, 24 April 2017

Metagaming: the Good , the Bad and the Ugly

Metagaming: the Good , the Bad and the Ugly

So let us start by looking at what Metagaming, why it can negatively affect the LARP

By definition, metagaming means the utilization of out-of-game information to affect in-character play. While in some forms of games metagaming is a neutral idea, within LARP communities the term has a lot more baggage. The word conjures up images of confrontations between players over misused knowledge and hard feelings over player cheating. However when examining the concept of what it means to metagame, it becomes clear that the complex issue comes down to a question of player intent rather than a hard and fast rule. Often this is why rules about metagaming are hard to create and enforce.

There are two types of metagaming generally, Story metagaming and Mechanical or rules Metagaming.

Story Metagaming is using information that you know as a player often from some form of Out of game talk at a meetup, private conversation or even simple the car ride home, as your character in game who doesn’t have that knowledge. This might be as simple as knowing to go directly to the person that has the item you want to buy, to know how to avoid actions being taken against you by others, to outright taking advantage of information to ambush and kill a fellow pc.

Mechanical Metagaming is using rules or Monster information that is known to the player to govern the actions of the character, from knowing what spell was just casted, to what monster’s hit points are, to any other knowledge that gives you an advantage in combat or other interaction that you couldn’t know in game.

That maybe all well and good you think to yourself but why is it bad? That is a good question, so let us start with what a LARP is at its core, LARP is a Cooperative game that one group of people plot for the rest group so that together they can tell a series of stories within a common setting. Note I said a series of stories, each player has a story, there is the main story and then there are group stories. Each of these stories are affected by all PC and NPC. Characters act in that story according to how they interacted with people in the various stories. So when you metagame you inject an elements that doesn’t match with what people know even that disconnect caused by you knowing who has that item you wanted can cause a serious disconnect in the person you are not trying to buy it off, or threaten if that more your thing.  You can break a person’s immersion this way for starters and may cause them other issues in game. That just a simple example, changing the direction of some one’s story through Metagaming or changing your without caring who else it affects can really affect the experience of other players. Metagaming the main plot in some manner will affect everyone, if it done for your gain but at the expense of others you are basically flipping off the social contract that LARP runs on. There almost no way that Metagaming at that level isn’t affecting nearly everyone.

So in Cooperative LARP, Meta gaming is almost always selfish and not in the interest of the game.

So we much change and support the community into not Meta gaming because it is a benefit to the game. It allows more natural stories and enriches everyone’s playing experience. That should be the end goal for all players to have fun and have an enriching set of stories share.

So Lessons for this are;

Lesson one, always assume that an out of game statement is NOT known to your character in game, unless you are very clearly told that your character knows it in game. Defaulting to knowledge isn’t in game knowledge is the best way to not accidental meta gaming, short of not telling people stuff they shouldn't know.

Lesson two, keep you secrets, the best way of not having people use Out Of Game is to keep your secrets, be mindful of what you say, when talking about game especially in atmosphere of Afters or at Meet up which are very public spaces, were people can hear things without you knowing or noticing.

Lesson three [formally lesson two], never tell another's story that was told to you Out of Game. NEVER!!! You can't tell what they may or may not want known by the group at large.  

Lesson four, if you can’t remember how you know something assume it from an out of game source and don’t act on it.

Lesson five, understand why you doing things, if you find that answer involving out of game information or actions you shouldn’t move forward. It not a nice thing to learn the hard way trust me.

Lesson six, it really bad form you use information from the rules that you character doesn’t know, whether it abilities of other classes, spells or Etc. It isn’t in any case to use knowledge from the Monster manual to do the same thing because that isn’t even general player knowledge.


In short, everyone should have fun and remember that every PC is here at LARP to have fun and be part of the story. There isn’t a win condition, nor are there winners and losers, there are only players.

Saturday, 15 November 2014

LARPing 101

So this topic has been covered by many people, but I figured I’d take a stab at it anyway.

LARP stands for Live Action Role Play. As such, it’s related to RPG of the Pen and Paper style, and several Pen and Paper games have their own LARP rule sets. Many LARPs, however, are original creations of their respective owners/game masters. These games require you to be in character for extended periods of time, pretty much the entire time you are in game. If you remember playing Cops and Robbers, Army, or Cowboys and Indians, LARP is like that with a better rule set. LARP is something you have to experience to understand; looking at it from the outside is like watching Aussie rules football without knowing the rules.

Anyone who ever played Planescape will remember the rules of three [Yes I am totally dating myself here. Also it is not the worst example I can use to date myself.]

Rule One

I have yet to find a LARP this rule doesn’t apply to, so count this as rule one!

Have fun and don’t interfere with other people’s fun [granted there are some logical extremes where this may not apply, but it’s generally true].

If your idea of fun is to spoil other people’s fun, LARP isn’t for you. Yes, that is a judgment, no I am not afraid to make it.

Which brings me to Rule Two:

LARP is Cooperative in nature, and this applies to plot/NPCs as well as PCs. We are all creating the environment that you are playing in. Even if your character is selfish, or a quiet loner, you still impact the game on some level. Remember that. Yes, even when the NPCs are trying to kill you, the game is still Cooperative. I mean, they are pretty much there to die for your entertainment, that’s pretty selfless.

Trust me, I really could have used both these rules explained to me when I played my first game.

Rule Three

Be responsible for your own fun. There’s going to be down time [Plot and NPCs needs to eat and sleep]. Do not wait for something to do—go make something to do. It took me some time to learn this, in fact I was four months into my second character before I got this one down. Find stuff to do, make friends, ask people about stuff they did when before you were around, etc. Nothing will be more frustrating than waiting for something to happen so you have something to do.

Ok now that I’ve got the big three rules, and honestly likely the most original part of this post, on to the important stuff.

Finding a LARP

Put LARP and where you live into Google and see what comes up. Chances are there’s something reasonable nearby, unless you live in Canada where nearby is relative (I personally drive six hours to LARP). Your mileage may vary. Anyways, give it a try. LARPs come in almost as many flavours as books; there is going to be something you are interested in trying. Fantasy is the dominant flavor, but Steampunk and Vampire are very popular too. For the purposes of this 101, I’m using fantasy for the most part. Once you find a LARP, you’re going to have to contact them and find out what the rules are and what you will need. Most LARPs will make this easy—well, easy to get at least. Most rule books are not the easiest thing to read.

Read the rules, cover to cover, at least once, then find someone who’s played before and ask questions. Grill them! Honestly, the more questions you clear up the better experience you’ll have at game. Also don’t be afraid of asking questions at game. The more you know the better off you will be, and the better part of the game you will be. Questions are your friends, ask them. Some games like Underworld, a LARP I am heavily involved in, will have people assigned to help new people out and answer questions. They are there to ask questions and give help. In my experience, however, most LARPs have a number of people that will help out when asked. Use them. Furthermore, most players are rather forgiving of new players and will help them out when they can.

Creating a character

So you need an idea for a character. It might be a word or a style or some images. Mo Mo O’Brien put forth the idea of having a folder on your computer with images and files for your idea. James and Edward, two of my characters, had Albums on my Facebook page as I bought different props for the characters. So as ideas go, it’s a pretty nice one.

Figure out what the character is going to be and stick with it. Once you set up the idea then you can go to the rules and buy your skills and flesh out your character in the rules. Remember this tip: your character is going to have to live with the other PCs in some regard. Actions will have consequences and even the worst people have someone they can count on. The more likeable your character is the more people will care when you need help. You can be a total dick if you like, just know that people are going to react to you in the same manner. Oh and in LARP, PVP [Player vs. Player] is always on.

Ok so you have an idea for a character, and now you need a costume and then the panic sets in. There is no need to panic. Remember these things: earth tones, solids, no graphics/logos and no jeans. These simple tips will work wonders. Don’t worry too much about your first couple games, just make do with what you have. Thrift stores are filled with treasure for those with some skill at looking, and LARP is filled with do it yourself projects that even I can do. As your character develops so can their wardrobe.

Remember that you have to be able to move in your costume and armour. Make sure you can walk, run, jump and sit in it. Always remember tactical withdrawal is a perfectly valid stratagem. Wear your costume and armour around the house to get a feel for how it wears.

Weapons

Ok, these will likely cost you money, though it doesn’t have to be a lot. There are two main types of weapons: Boffers and Latex/injected foam. Boffers are the cheaper of the two, but be sure to double check if the game you’re interested in has rules to use for construction. Otherwise, there are plenty of tutorials on the interwebs. Constructing a Boffer requires Duct tape, PVC pipe and open or closed cell foam of some type. Latex/Foam weapons look awesome and have several manufacturers, but can have many more rules depending on the game. They are often a little less safe than Boffers, so take care and follow the game’s rules on such weapons. I put some of the more well know companies in the links section.

Armour

Rules on Armour will change from game to game. In Underworld, for example, Armour actually has to be reasonably armour-like to count for armour points. In general, armour will not be cheap even if you make it yourself. Some games may have class restrictions on armour, though others will not. Armour construction will be different from game to game as well. Make sure you understand the rules your LARP has for armour before you buy or make any. If you don’t want to make it yourself there are many different companies and E-Bay makers of Armour. You can find some in the links section.

Over night LARPing:

Ok some LARPs game only during the day for 12 hours or less, but others are going to require some supplies. A lot of LARPs do camping at an event site, whether it is a farmer’s field or an actual camp site. So you are going to need everything you would need to camp and some other stuff. Some LARPs might have a location or building that you will LARP in, or maybe a Summer camp which will still require stuff.

Suggested list for Camping:

[ ] Your costume and in game props (if NPCing you're usually required to wear neutral colours, or all black)
[ ] Comfortable shoes (avoid anything colourful or sneakers. Anything obviously out of period.)
[ ] Sleeping bag/ Bedding
[ ] Toiletries - Toothbrush/ Toothpaste/ Mouthwash - Brush - Makeup, applicators, and remover - Small Mirror - Dry Shampoo (recommended) - Deodorant
[ ] Flashlight (There may be in-game restrictions on using these, but out of game it can get dark.)
[ ] Bug Spray
[ ] Sunscreen
[ ] Money for event fee or food
[ ] Character sheet, waiver, emergency contacts or any other forms needed
[ ] Medication if needed
[ ] Mundane peasant clothes for travelling to and from the game
[ ] EXTRA SOCKS. Lots of these.
[ ] Extra layers (coat, sweaters, long underwear)
[ ] Light Source LED candles work well for almost all settings.
[ ] Tent [If needed]


I covered the basics, but here are a few quick tips. Some are borrowed from Basics of LARP by Mo Mo O’Brien. See the link section for more.

Be prepared to have your character say “Yes.” Honestly, it’s a lot more fun to go out and do things that are dangerous than sit in a “safe area” and do nothing.

This is LARP. There are no safe areas generally.

Die loudly or die permanently. If people know you have gone down, they can help you.

Bring extra socks. I have like five pairs. I also have super good boots that stay dry, so you might need more pairs.

Never trust the weather person. Make sure you have everything you need for rain and shine ALWAYS.

Be either entertaining or useful, that way if anything bad happens to you people will care and try to help you.

Don’t sleep in the nude unless you plan on fighting in the nude.

Sleep with a weapon. Seriously. Sleep with a weapon. You have no idea how many times it has saved lives.

Try to be original; it will make you memorable.

Props are amazing. The more you have the more real your character will feel. Jewlery, chests, fortune telling stuff, flagons, Wax seals, all sorts of awesome.

Links [I have tried all these site equipments at least if not their shipping.]












Friday, 21 March 2014

LARP - Why did I wait so long?

LARP stands for life action role playing, when I was in University I wasn't not really exposed to LARP though I had some exposure to the SCA group on campus, which honestly is just a REALLY old LARP, that has no interest in the name at all. Yes there are very big differences, but to the purpose of the story they don't make much of a difference. Ironically since I was living in Toronto at the time, I could have joined Underworld [My Current LARP of Choice] at that time and seen in grow rather than the come so late as I did now. Still in the late 90's and early 00's LARP had some rather unsavory rumours about it. The truth of witch I never bother to look into I labeled it bad, very much in the same way D&D was labeled bad in the 80's. Oh the Irony in that, given the huge RPG fan I was at the time.

Fast forward to 2012, three of my friends had gotten into LARP, Tammy who LARP many times,
Alicia and Kathleen, who start in October 2011.  Kathleen and Alicia were the ones that got me interested in it as they would talk about it during DM breaks for our D&D fourth edition game. Now how a half understood series of random events managed to get me to try LARPing, I still not quite sure of. But I grew in interest, I did a couple mini games in in McMurray and then when to the big Underworld Game.

My first game was a lots of confusion about stuff in game and out of game. I use that knowledge to advise new players. You first game is going to be a bit of a mess at the best of times. I liked it enough, I worked hard but still died during my third game losing my first character, Elric was a merc, pure fighter. he didn't have much background. He was taken a bit under the Wing of King Malic, as such Elric become quite loyal to him. Do to other stuff in my life, I took six months off. I came back and created James [see below].


Jame has a much firm placement in plot and has survived to this point. This left hand of Jarl Brynja wears his kilt with pride. A deep follower Odin his martial skills are coupled with a wisdom seeking nature. he now has a few adopted members in his Clan and firmer grasp on his role. I also LARPed in the winter, braving temperature of up to -40. Crazy fun!

If you haven't tried LARP, try it. if you have and like it, find one that does Winter LARP.

Monday, 12 August 2013

Memories

First posting - Confessions


I started gaming in 1984, my first game that departed from the normal stand bys of Cop and Robbers and War was Car Wars, a game by Steve Jackson game. about this time i started to read fantasy, with my teacher reading Tolken's Hobbit to the Class. Car Wars was a Grim future where killing for entertainment had become legal. More board game than anything else I loved the black plastic boxes that it came in the cutting up of the chits and the setting's developing theme. I even gone back and bought the old stuff just so I can have it in my collection. The setting in my mind is still great, I wish Steve Jackson would do more with it. Still it remains part of some very fond memories.

In 1988, like millions of other I bought red box D&D. I played a wizard and died to the first goblin arrow shot at me. In 1989, I tried AD&D and DM for the first time. From that I branched out into Palladium Fantasy in 1990, in 1991 I got into both Robotech and RIFTS from Palladium and established myself as a role player first and foremost. Like most of the world I played Magic The Gathering in 1994, and loved and hated the game ever since. Now I just play Commander, as most of the other play types are too competitive for my liking. I got introduced to the World of Darkness in 1994 through Vampire the Masquerade. In 2003 I started playing Warhammer 40k and soon after Warhammer Fantasy. My latest new game has been LARP, something I made fun of in the past, which I started playing in 2012, I will thank Kathleen and Tammy for that. There will be a video game post but that is it own evolution I sure this BLOGs that gets updated once in while but not a set time frame.

For those interested the following is a list of the games I have at least own or played in rough chronological order:

RPG

D&D
AD&D
Palladium Fantasy
Robotech
RIFTS
Advance Final Fantasy
Teenage Mutant Ninja Turtles and other Strangeness
Elfquest RPG
Pendragon
Vampire the Masquerade
Werewolf the Apocalypse
Changling the Dreaming
Mage the Assension
HOL
Inferno
Cyberpunk 2020
Nightspawn [Nightbane]
Big Eyes Small Mouth
Legends of the Five Rings
Sailor Moon RPG
Feng Shui
El Hazzard RPG
Slayer RPG
D&D Third Edition
Warhammer Fantasy RPG
Dark Heresy
D&D Fourth Edition
Pathfinder

CCG
Magic: the Gathering
Jyhad [Vampire the Eternal Struggle]
Star Trek TNG et. all CCG
Legends of the Five Rings
Star Wars CCG
Shadowfist
Monty Python and the Holy Grail CCG
Marvel VS
DC VS

Miniature games
Car Wars [yes it doesn't have Minis but it a closer fit here than board games
Mageknight
Heroclix
Warhammer
Warhammer 40k
Warmachine/Hordes